Sub Formation Types
Flat catalog of every generated sub formation types reference page.
| Id | Type | Library Slot | Library | Description |
|---|---|---|---|---|
| 1 | INFANTRY | Root | root | The core foundation of most units. Regular infantry is equipped with mortars, machineguns and small arms like rifles and hand grenades. Infantry lacks punch on the offensive, but in a defensive role, infantry will shine. In offensive roles, infantry should be used to protect the flanks of mechanized thrusts or to attack in superior numbers after an artillery bombardment. In a defensive role, infantry should entrench as much as possible in favorable terrain. |
| 2 | n/a | Root | root | The 75mm infantry gun was a light German infantry-support gun designed in 1927. It could fire high-explosive shells at a range of about 3,500 meters and could also be used against lightly armored vehicles. It was usually transported by horse or half-track. The German army fielded about 3,000 in 1939 to provide intrinsic artillery support for infantry battalions. |
| 3 | AT | Root | root | The German 37mm Panzerabwehrkanone was a small-caliber anti-tank gun. At the beginning of WWII the Wehrmacht had about 11,200 of these guns and some were also being deployed by Germany's allies. This PaK was effective against light tanks, but fairly useless against heavy tanks like the British Mk II Matilda or the Russian T-34. As a result, it was soon dubbed the Heeresanklopfgerät, or "Doorknocker". |
| 5 | ARTILLERY | Root | root | The 10.5cm Kanone was a heavy German field gun first used in 1933-34. It could fire about 6 rounds per minute at ranges of up to 19,075 meters. Weighing over 5.6 tons, it was very heavy and cumbersome. As a result, it was not considered a very effective weapon by the German Wehrmacht as it was found to be too much gun for too little shell. |
| 7 | n/a | Root | root | The 20mm Fliegerabwehrkanone was a light anti-aircraft gun used by the Wehrmacht. It first entered service in 1934 and was used widely throughout the war. It could also be mounted onto half-tracks and tanks to produce mobile anti-aircraft vehicles. Variations of the 20mm Flak were used on German ships and submarines or the four-barreled Flakvierlings. |
| 8 | n/a | Root | root | Represents higher leadership, logistical and support troops. They are present in HQ units and will give the troops under command of a HQ a bonus based on their experience level. They do not have the combat value of regular infantry. |
| 9 | TRUCK | Root | root | The Germans used a variety of different trucks. Especially as the war wore on an increasing number of confiscated civilian trucks could be spotted. The Opel Blitz however was one of the dominant models used by the Germans. The Opel Blitz trucks had a reputation of hardiness and being easy to repair, which made them well liked by the troops. Using gasoline instead of diesel they were also able to operate at lower temperatures than other trucks. Opel was a German daughter company of GM at the time and therefore the Opel Blitz was considered GM's contribution to German success. It was built from 1937 until the 1970s. |
| 10 | TANK | Root | root | The Panzerkampfwagen II was a German light tank with a 2cm gun as a main armament and a 7.92mm MG as secondary weapon. For protection, it had slightly sloped, side, front, and back armor between 15-35mm thick. In 1939 the Wehrmacht was able to field 1,100 Pz II for the invasion of Poland. Beginning in 1940, the Pz II was used less and less often as a front-line tank due to its limited armor and armament, but it was repurposed successfully as a reconnaissance tank. It stayed in service on the Eastern Front until the end of 1943. |
| 14 | Medium Tank | Root | root | The Panzerkampfwagen IVf in this game models the PzIVd, PzIVe and PzIVf1. This is because all are similar in armor and all used the short-barelled 75mm gun. This was because this medium tank was originally intended to mainly take out fortified enemy infantry positions. Initially its main armaments were the short-barreled 75mm Kampfwagenkanone 37 L/24 optimized for high-explosive shells along with 2 or 3 7.92mm machineguns. The problem with the short-barrelled gun was it lacked the punch to be a threat to the T-34. |
| 16 | SP Gun | Root | root | The Sturmgeschütz III assault gun was Germany's most-produced armored fighting vehicle of World War II. It was built on the chassis of the Panzer III tank. Initially intended as a mobile, armoured light gun for infantry support, the StuG was continually modified and was widely employed as a tank destroyer. The StuG IIIe has a short-barelled gun, making it effective in battling infantry and fortifications, but not in destroying enemy tanks. |
| 18 | Tank Destroyer | Root | root | German Panzerkampfwagen I was a German light tank originally conceived as a training vehicle and only equipped with minimal armor and two machine guns as armament. Nevertheless 1,450 Pz I formed a large part of the German armor at the beginning of WW II. Being outmatched on the battlefield by more modern Allied tanks and even other light tanks, the Pz I was supposedly put out of frontline service in 1941 (but apparently not everywhere!). The Pz I was often repurposed as a towing vehicle. |
| 20 | Heavy Tank | Root | root | The Tiger or PzVIe was an answer to the unexpectedly formidable Soviet armour encountered in the initial months of Operation Barbarossa, particularly the T-34 and the KV-1. The Tiger I design gave the Wehrmacht its first tank mounting the 88 mm gun, which had previously demonstrated its effectiveness against both air and ground targets. During the course of the war, the Tiger I saw combat on all German battlefronts. It was usually deployed in independent tank battalions, which proved to be quite formidable. A limited ammount of Tigers will become available at the end of 1942. |
| 21 | SP Artillery | Root | root | The Invasion of Poland had shown that the sIG 33s assigned to the infantry gun companies of the motorized infantry regiments had difficulties keeping up with the tanks during combat. The easiest solution was to use a spare tank chassis to carry it into battle. It was first mounted on a Panzer I chassis and given a lightly armored superstructure and later also on a PzII and Pz38(t) chassis. In this game this equipment type models all variants of the motorized sIG33 used. |
| 22 | n/a | Root | root | The SdKfz 251 Mittlerer MG was a German armored half-track which could bring a squad of 10 soldiers into battle along with tanks. It provided reasonable armor protection against small arms fire or shells but was vulnerable to tanks or anti-tank weapons as well as airplanes as it had an open top. It was armed with an MG 34 or MG 42 in the front and an additional rear MG. (Designer's note: The SdKfz 251 has 50% chance to turn a "kill" result into a retreat due to its high mobility and ability to avoid direct fire in combat.) |
| 23 | n/a | Root | root | The 21cm Mörser gun was a heavy German howitzer which could be towed into battle, albeit slowly. Being a howitzer, it had the long range of about 11 km and could fire high-explosive as well as TNT-filled concrete-piercing shells for use in siege warfare. They were built by German manufacturer Krupp. Originating from WW I, only a few pieces remained in use by the German army in 1939 as they were quickly being removed from service. |
| 24 | n/a | Root | root | The 88mm Flak was a German heavy anti-aircraft gun designed to effectively fight against modern aircraft. It was a little less powerful than Allied flaks in its anti-aircraft role but it had the advantage of higher mobility. With its high mobility, long range, and high armor-penetration factor, the 88mm Flak could be used with great effect as an anti-tank weapon and was very effective when used in this dual role throughout the war. |
| 31 | Cavalry (it) | Root | root | Cavalry is basicly mounted infantry. Contrary to some popular opinions cavalry in WW II did not charge into battle. Horses were used to quickly move to the battle and then dismounted from before engagements. Like infantry, cavalry performs best in defensive roles, especially when well entrenched. |
| 34 | n/a | Root | root | Engineers are infantry with an education and some noncombat skills. These guys will blow and repair bridges for you. Their focus is not on combat and they dont have the same combat value as regular infantry. (Designer's note: Please realise engineers resemble construction crews and not combat or assault engineers) |
| 43 | n/a | Root | root | The 40M Nimrod was Hungarian anti-aircraft tank. Sporting a 40mm autocannon it was intended to be used as an anti-aircraft and anti-tank weapon, but it proved to be ineffective against Soviet T-34 tanks. Therefore, it was primarily utilized against lightly armored vehicles and for air defense. Its armor was also on the thin side (at best 28mm). |
| 44 | Rocket Artillery | Root | root | Nebelwerfer units in this game model closely the effect of high saturation rocket artillery bombardment. A Nebelwerfer launches 6 150mm rockets and is then used up and removed from the game. The effect of a Nebelwerfer is equal to 6 combat rounds of a 150mm howitzer, which can greatly assist in a breakthrough. (Designer's note: these rocket artillery troops are not used as regular artillery, and cannot participate in an artillery attack. However, they can be used to augment a regular land attack. In the first combat round they will completely deplete themselves (firing all rockets) and then be removed) |
| 45 | n/a | Root | root | Development of the PaK 40 began in 1939 to provide an alternative to the 37mm PaK and 50mm PaK. Priority of the project was initially low, but Operation Barbarossa in 1941, and the sudden appearance of heavily armoured Soviet tanks like the T-34 and KV-1, increased its priority. The first pre-production guns were delivered in November 1941. In April 1942, the Wehrmacht had 44 guns in service. By 1943, the PaK 40 formed the bulk of German anti-tank artillery. |
| 46 | AIRCRAFT | Root | root | The Messerschmitt Bf-109 was one of the first modern fighters employed in WW II and it formed the backbone of the German fighter force. Originally designed as a short-range interceptor it was also used as a bomber escort, fighter-bomber, ground-attack aircraft and reconnaissance plane. |
| 50 | n/a | Root | root | The Heinkel He-111h was a German medium bomber and served as the primary German bomber in the early part of WW II. In the course of the war it was also used as a strategic bomber, a transport aircraft, and as a torpedo bomber. In its role as a medium bomber it could carry a bombload of about 2,000 kg to a range of about 1,200 km. It was relatively quick for a bomber, had several machineguns mounted for defense, and could take quite a bit of damage while remaining operational. Due to its weak armament it was still quite vulnerable in air battles against enemy fighters. |
| 52 | n/a | Root | root | The Junkers Ju-87b "Stuka" was a German dive bomber generally considered to be the most technologically advanced dive bomber at the beginning of WW II. The concept of dive bombing was to break up heavily fortified positions quickly without the need to bring in slow-moving artillery. This placed it at the forefront of assets used to support Blitzkrieg operations. For this role the Ju-87b was equipped with inverted gull wings, a fixed spatted undercarriage, automatic pull-up dive brakes and the notorious Jericho Trompete, a wailing siren to demoralize and frighten the enemy. The Ju-87b could only be used effectively as close ground support with fighter cover as it was very vulnerable to enemy fighters. |
| 94 | Trains | Root | root | Trains are used to strategically transport units over longer distances. Keep in mind that in our game rail conversions on captured hex rail lines is neccessary before your trains can roll over them. |
| 95 | SHIP | Root | root | Destroyers typically weighs about 2,000 tons and house about 250 sailors. AA equal to 5 x 45 mm (1 individual) AA. Guns equal to 5 x 122mm (1 individual) artillery; also has 6 torpedo tubes. |
| 98 | n/a | Root | root | The German Unterseeboot, or U-Boat, is a relatively large and excellent piece of engineering. The MkII U-Boot is modeled by this game. All Eastern Front U-Boats were based in the Romanian port Constanta but since that's off-map, they will first appear in Odessa. |
| 101 | n/a | Root | root | A cargo ship is the preferred way to transport troops overseas. |
| 124 | n/a | Root | root | The core foundation of most units. Regular infantry is equipped with mortars, machineguns and small arms like rifles and hand grenades. Infantry lacks punch on the offensive, but in a defensive role, infantry will shine. In offensive roles, infantry should be used to protect the flanks of mechanized thrusts or to attack in superior numbers after an artillery bombardment. In a defensive role, infantry should entrench as much as possible in favorable terrain. |
| 125 | Buggy | Root | root | The Panzerkampfwagen II was a German light tank with a 2cm gun as a main armament and a 7.92mm MG as secondary weapon. For protection, it had slightly sloped, side, front, and back armor between 15-35mm thick. In 1939 the Wehrmacht was able to field 1,100 Pz II for the invasion of Poland. Beginning in 1940, the Pz II was used less and less often as a front-line tank due to its limited armor and armament, but it was repurposed successfully as a reconnaissance tank. It stayed in service on the Eastern Front until the end of 1943. |
| 127 | WALKER | Root | root | The Panzerkampfwagen II was a German light tank with a 2cm gun as a main armament and a 7.92mm MG as secondary weapon. For protection, it had slightly sloped, side, front, and back armor between 15-35mm thick. In 1939 the Wehrmacht was able to field 1,100 Pz II for the invasion of Poland. Beginning in 1940, the Pz II was used less and less often as a front-line tank due to its limited armor and armament, but it was repurposed successfully as a reconnaissance tank. It stayed in service on the Eastern Front until the end of 1943. |
| 128 | Missile Launcher | Root | root | Nebelwerfer units in this game model closely the effect of high saturation rocket artillery bombardment. A Nebelwerfer launches 6 150mm rockets and is then used up and removed from the game. The effect of a Nebelwerfer is equal to 6 combat rounds of a 150mm howitzer, which can greatly assist in a breakthrough. (Designer's note: these rocket artillery troops are not used as regular artillery, and cannot participate in an artillery attack. However, they can be used to augment a regular land attack. In the first combat round they will completely deplete themselves (firing all rockets) and then be removed) |
| 129 | APC | Root | root | The Panzerkampfwagen II was a German light tank with a 2cm gun as a main armament and a 7.92mm MG as secondary weapon. For protection, it had slightly sloped, side, front, and back armor between 15-35mm thick. In 1939 the Wehrmacht was able to field 1,100 Pz II for the invasion of Poland. Beginning in 1940, the Pz II was used less and less often as a front-line tank due to its limited armor and armament, but it was repurposed successfully as a reconnaissance tank. It stayed in service on the Eastern Front until the end of 1943. |
| 130 | PROTECTOR | Root | root | The Tiger or PzVIe was an answer to the unexpectedly formidable Soviet armour encountered in the initial months of Operation Barbarossa, particularly the T-34 and the KV-1. The Tiger I design gave the Wehrmacht its first tank mounting the 88 mm gun, which had previously demonstrated its effectiveness against both air and ground targets. During the course of the war, the Tiger I saw combat on all German battlefronts. It was usually deployed in independent tank battalions, which proved to be quite formidable. A limited ammount of Tigers will become available at the end of 1942. |
| 131 | Reserved SFType | Root | root | |
| 132 | Reserved SFType | Root | root | |
| 133 | Reserved SFType | Root | root | |
| 134 | Reserved SFType | Root | root | |
| 135 | Reserved SFType | Root | root | |
| 136 | Reserved SFType | Root | root | |
| 137 | Reserved SFType | Root | root | |
| 138 | Reserved SFType | Root | root | |
| 139 | Reserved SFType | Root | root | |
| 140 | Reserved SFType | Root | root | |
| 141 | Reserved SFType | Root | root | |
| 142 | Reserved SFType | Root | root | |
| 143 | Reserved SFType | Root | root | |
| 144 | Reserved SFType | Root | root | |
| 145 | Reserved SFType | Root | root | |
| 146 | Reserved SFType | Root | root | |
| 199 | Reserved SFType | Root | root | |
| 203 | Rifle Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. |
| 205 | MG Militia | 9 | Shadow Troops | Machineguns. This concerns improvised and local manufacture of usually low standards. |
| 207 | RPG Militia | 9 | Shadow Troops | RPG troopers. This concerns improvised and local manufacture of usually low standards. |
| 209 | Raider Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. |
| 211 | Hunter | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. |
| 213 | Irregular Truck | 9 | Shadow Troops | Trucks. Of an improvised and locally made kind. No one truck is the same. They mostly use low technology, but they get the job done. Most of the time. |
| 215 | Irregular Artillery | 9 | Shadow Troops | Artillery equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. |
| 217 | Militia Buggy | 9 | Shadow Troops | An improvised armoured car. No one of this category is exactly the same. Generally speaking they are built with low technology. |
| 219 | Irregular Tank | 9 | Shadow Troops | An improvised irregular tank. All of these differ and are generally speaking based on low technology. |
| 221 | Militia Biker | 9 | Shadow Troops | Motorbikes.This concerns improvised and local manufacture of usually low standards. |
| 223 | NOT USED | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. |
| 225 | Rifle Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with improvised environmental suits. |
| 227 | MG Militia | 9 | Shadow Troops | Machinegunners equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. |
| 229 | RPG Militia | 9 | Shadow Troops | RPG troops equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. |
| 231 | Raider Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with improvised environmental suits. |
| 235 | Irregular Artillery | 9 | Shadow Troops | Artillery equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. |
| 237 | Militia Biker | 9 | Shadow Troops | Bikers equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. |
| 239 | NOT USED | 9 | Shadow Troops | Shadow infantry. |
| 241 | Rifle Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with various types of improvised nose filters. |
| 243 | MG Militia | 9 | Shadow Troops | Machinegunners equiped with nose filters. This concerns improvised and local manufacture of usually low standards. |
| 245 | RPG Militia | 9 | Shadow Troops | RPG troops equiped with nose filters. This concerns improvised and local manufacture of usually low standards. |
| 247 | Raider Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with various types of improvised nose filters. |
| 251 | Irregular Artillery | 9 | Shadow Troops | Artillery equiped with nose filters. This concerns improvised and local manufacture of usually low standards. |
| 253 | Militia Biker | 9 | Shadow Troops | Bikers equiped with nose filters. This concerns improvised and local manufacture of usually low standards. |
| 255 | NOT USED | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with various types of improvised nose filters. |
| 257 | Rifle Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing. |
| 259 | MG Militia | 9 | Shadow Troops | Machinegunners equiped with thermal clothing. This concerns improvised and local manufacture of usually low standards. |
| 261 | RPG Militia | 9 | Shadow Troops | RPG troops equiped with thermal clothing.This concerns improvised and local manufacture of usually low standards. |
| 263 | Raider Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing. |
| 267 | Irregular Artillery | 9 | Shadow Troops | Artillery equiped with thermal clothing. This concerns improvised and local manufacture of usually low standards. |
| 269 | Militia Biker | 9 | Shadow Troops | Motorbikers equiped with thermal clothing. This concerns improvised and local manufacture of usually low standards. |
| 271 | NOT USED | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing. |
| 273 | Rifle Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. |
| 275 | MG Militia | 9 | Shadow Troops | MG troops. Equiped with thermal clothing and various types of improvised nose filters. This concerns improvised and local manufacture of usually low standards. |
| 277 | RPG Militia | 9 | Shadow Troops | RPG troops. Equiped with thermal clothing and various types of improvised nose filters. This concerns improvised and local manufacture of usually low standards. |
| 279 | Raider Militia | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing and various types of improvised nose filters. |
| 283 | Irregular Artillery | 9 | Shadow Troops | Artillery. Equiped with thermal clothing and various types of improvised nose filters. This concerns improvised and local manufacture of usually low standards. |
| 285 | Militia Biker | 9 | Shadow Troops | Motorbikers equiped with thermal clothing and nose filters. This concerns improvised and local manufacture of usually low standards. |
| 287 | Shadow Infantry | 9 | Shadow Troops | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing and various types of improvised nose filters. |
| 289 | Sentinel | 9 | Shadow Troops | An AI Walker. Deadly piece of ancient technology. |
| 291 | Biped Cavalry | 9 | Shadow Troops | Biped cavalry. |
| 293 | Biped Cavalry | 9 | Shadow Troops | Biped cavalry equiped with environmental suits. |
| 295 | Nomad Infantry | 9 | Shadow Troops | Nomad infantry. |
| 297 | Nomad Infantry | 9 | Shadow Troops | Nomand infantry equiped with environmental suits. |
| 299 | Arachnid | 9 | Shadow Troops | Arachnids. Insectoid beasts with a very hard carpace and an extremely high level of aggression. |
| 301 | Mutants | 9 | Shadow Troops | Mutant infantry. |
| 303 | Slavers | 9 | Shadow Troops | Slaver infantry. |
| 305 | Slavers | 9 | Shadow Troops | Slaver infantry equiped with environmental suits. |
| 307 | Fanatics | 9 | Shadow Troops | Fanatics infantry. |
| 309 | Fanatics | 9 | Shadow Troops | Fanatics infantry equiped with environmental suits. |
| 311 | Ferals | 9 | Shadow Troops | Ferals are an especially viable strain of Mutants that are fast and furious. They seem to be able to live of the land without any problems. |
| 313 | Beastmen | 9 | Shadow Troops | Beastmen are an especially viable strain of Mutants that are well adapted to the Planet and very strong (for mutants). They seem to be able to live of the land without any problems. |
| 315 | Demons | 9 | Shadow Troops | Demons are an especially monstrous strain of Mutants that are well adapted to the Planet and incredibly strong. They seem to be able to live of the land without any problems. |
| 317 | Scavengers | 9 | Shadow Troops | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. |
| 319 | Scavengers | 9 | Shadow Troops | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. |
| 321 | Scavengers | 9 | Shadow Troops | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. |
| 323 | Scavengers | 9 | Shadow Troops | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. |
| 325 | Scavengers | 9 | Shadow Troops | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. |
| 327 | Warmongers | 9 | Shadow Troops | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. |
| 329 | Warmongers | 9 | Shadow Troops | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. |
| 331 | Warmongers | 9 | Shadow Troops | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. |
| 333 | Warmongers | 9 | Shadow Troops | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. |
| 335 | Warmongers | 9 | Shadow Troops | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. |
| 337 | Wardog | 9 | Shadow Troops | Wardogs are descended from a breed of resurrected Dire Wolfs and are trained to be killers from a puppy onwards. Very dangerous to unarmoured infantry, and quite harmless to hard targets like tanks. Best used in an offensive role. Excellent recon value as well. |
| 339 | Guardians | 9 | Shadow Troops | |
| 341 | Guardians | 9 | Shadow Troops | |
| 343 | Guardians | 9 | Shadow Troops | |
| 345 | Guardians | 9 | Shadow Troops | |
| 347 | Guardians | 9 | Shadow Troops | |
| 349 | Confeds | 9 | Shadow Troops | |
| 351 | Confeds | 9 | Shadow Troops | |
| 353 | Confeds | 9 | Shadow Troops | |
| 355 | Confeds | 9 | Shadow Troops | |
| 357 | Confeds | 9 | Shadow Troops | |
| 359 | Roaders | 9 | Shadow Troops | |
| 361 | Roaders | 9 | Shadow Troops | |
| 363 | Roaders | 9 | Shadow Troops | |
| 365 | Roaders | 9 | Shadow Troops | |
| 367 | Roaders | 9 | Shadow Troops | |
| 369 | Mercanteers | 9 | Shadow Troops | |
| 371 | Mercanteers | 9 | Shadow Troops | |
| 373 | Mercanteers | 9 | Shadow Troops | |
| 375 | Mercanteers | 9 | Shadow Troops | |
| 377 | Mercanteers | 9 | Shadow Troops | |
| 379 | Wardog | 9 | Shadow Troops | |
| 381 | Wardog | 9 | Shadow Troops | |
| 383 | Wardog | 9 | Shadow Troops | |
| 385 | Defendrix | 9 | Shadow Troops | The Defendrix is a really heavily plated and super sturdy caste of Arachnid that acts as a pillar of defense for the horde. They have some serious AT capacity as their strong pincers are able to remove armoured plating from armoured vehicles. |
| 387 | Dominatrix | 9 | Shadow Troops | The Dominatrix is an offensive lethal caste of Arachnid. They are sort of as close as an arachnid can get to mechanized warfare. Beware of their onslaught. It is equiped with an organic slugthrower that launches egg-like super-heated projectiles that can burn through armoured plating. |
| 389 | Exterminatrix | 9 | Shadow Troops | The Exterminatrix is a special caste of Arachnids that can attack much like artillery would, but by organic means. Somehow it can produce low-grade plasma-like eggs that explode on impact. |
| 391 | Queen | 9 | Shadow Troops | The Queen is immobile but really monstrously huge animal. As long as an Arachnid Territory has a Queen it will have a much higher rate of spawning new Units. |
| 393 | Champion | 9 | Shadow Troops | The Champion is almost the size of a Queen, but dedicates itself to warfare. It is a really strong offensive Unit that acts like the tip of the spear for any Arachnid stampede. Leading the spiders to victory will bring the champion its right to inseminate the Queen. |