Shadow Troops
no info specified
Metadata
| Key | Value |
|---|---|
| Author | VR |
| Slot | 9 |
| Version | 1 |
Reinforcement Types
| Id | Type | Description | Fields |
|---|---|---|---|
| 26 | Infantry | 2 | |
| 27 | Motorized Transport | 2 | |
| 28 | Artillery | 2 | |
| 29 | Light Armour | 2 | |
| 30 | Armour | 2 | |
| 31 | Motorcycle | 2 | |
| 34 | Armoured Transport | 2 | |
| 37 | Machingegun | 2 | |
| 38 | RPG | 2 | |
| 39 | Walker | 2 | |
| 40 | Anti-Tank Gun | 2 | |
| 41 | unused | 2 | |
| 42 | unused | 2 | |
| 43 | unused | 2 | |
| 44 | Heavy Tank | 2 | |
| 45 | Tank Destroyer | 2 | |
| 46 | Buggy | 2 | |
| 47 | Mech.Artillery | 2 | |
| 48 | Heavy Walker | 2 | |
| 49 | Rocket Launcher | 2 | |
| 50 | Missile Launcher | 2 | |
| 51 | Automated Turret | 2 | |
| 52 | Automated MG | 2 | |
| 53 | Mobile Shield | 2 | |
| 54 | Wide Area Shield | 2 | |
| 55 | Jetpack Infantry | 2 | |
| 56 | ICBM Launcher | 2 | |
| 57 | Atomic Launcher | 2 | |
| 58 | Mech. Quad MG | 2 | |
| 59 | Recon Air | 2 | |
| 60 | Fighter | 2 | |
| 61 | Fighter-Bomber | 2 | |
| 62 | Tactical Bomber | 2 | |
| 63 | Level Bomber | 2 | |
| 64 | Transporter | 2 | |
| 65 | SAM Launcher | 2 | |
| 66 | Flak Gun | 2 | |
| 67 | Manpad | 2 |
Sub Formation Types
| Id | Type | Description | Fields |
|---|---|---|---|
| 203 | Rifle Militia | Mixed infantry, with a variety of improvised and low tech weaponry. | 1 |
| 205 | MG Militia | Machineguns. This concerns improvised and local manufacture of usually low standards. | 1 |
| 207 | RPG Militia | RPG troopers. This concerns improvised and local manufacture of usually low standards. | 1 |
| 209 | Raider Militia | Mixed infantry, with a variety of improvised and low tech weaponry. | 1 |
| 211 | Hunter | Mixed infantry, with a variety of improvised and low tech weaponry. | 1 |
| 213 | Irregular Truck | Trucks. Of an improvised and locally made kind. No one truck is the same. They mostly use low technology, but they get the job done. Most of the time. | 1 |
| 215 | Irregular Artillery | Artillery equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. | 1 |
| 217 | Militia Buggy | An improvised armoured car. No one of this category is exactly the same. Generally speaking they are built with low technology. | 1 |
| 219 | Irregular Tank | An improvised irregular tank. All of these differ and are generally speaking based on low technology. | 1 |
| 221 | Militia Biker | Motorbikes.This concerns improvised and local manufacture of usually low standards. | 1 |
| 223 | NOT USED | Mixed infantry, with a variety of improvised and low tech weaponry. | 1 |
| 225 | Rifle Militia | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with improvised environmental suits. | 1 |
| 227 | MG Militia | Machinegunners equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. | 1 |
| 229 | RPG Militia | RPG troops equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. | 1 |
| 231 | Raider Militia | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with improvised environmental suits. | 1 |
| 235 | Irregular Artillery | Artillery equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. | 1 |
| 237 | Militia Biker | Bikers equiped with environmental suits. This concerns improvised and local manufacture of usually low standards. | 1 |
| 239 | NOT USED | Shadow infantry. | 1 |
| 241 | Rifle Militia | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with various types of improvised nose filters. | 1 |
| 243 | MG Militia | Machinegunners equiped with nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 245 | RPG Militia | RPG troops equiped with nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 247 | Raider Militia | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with various types of improvised nose filters. | 1 |
| 251 | Irregular Artillery | Artillery equiped with nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 253 | Militia Biker | Bikers equiped with nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 255 | NOT USED | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with various types of improvised nose filters. | 1 |
| 257 | Rifle Militia | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing. | 1 |
| 259 | MG Militia | Machinegunners equiped with thermal clothing. This concerns improvised and local manufacture of usually low standards. | 1 |
| 261 | RPG Militia | RPG troops equiped with thermal clothing.This concerns improvised and local manufacture of usually low standards. | 1 |
| 263 | Raider Militia | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing. | 1 |
| 267 | Irregular Artillery | Artillery equiped with thermal clothing. This concerns improvised and local manufacture of usually low standards. | 1 |
| 269 | Militia Biker | Motorbikers equiped with thermal clothing. This concerns improvised and local manufacture of usually low standards. | 1 |
| 271 | NOT USED | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing. | 1 |
| 273 | Rifle Militia | Mixed infantry, with a variety of improvised and low tech weaponry. | 1 |
| 275 | MG Militia | MG troops. Equiped with thermal clothing and various types of improvised nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 277 | RPG Militia | RPG troops. Equiped with thermal clothing and various types of improvised nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 279 | Raider Militia | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing and various types of improvised nose filters. | 1 |
| 283 | Irregular Artillery | Artillery. Equiped with thermal clothing and various types of improvised nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 285 | Militia Biker | Motorbikers equiped with thermal clothing and nose filters. This concerns improvised and local manufacture of usually low standards. | 1 |
| 287 | Shadow Infantry | Mixed infantry, with a variety of improvised and low tech weaponry. Equiped with thermal clothing and various types of improvised nose filters. | 1 |
| 289 | Sentinel | An AI Walker. Deadly piece of ancient technology. | 1 |
| 291 | Biped Cavalry | Biped cavalry. | 1 |
| 293 | Biped Cavalry | Biped cavalry equiped with environmental suits. | 1 |
| 295 | Nomad Infantry | Nomad infantry. | 1 |
| 297 | Nomad Infantry | Nomand infantry equiped with environmental suits. | 1 |
| 299 | Arachnid | Arachnids. Insectoid beasts with a very hard carpace and an extremely high level of aggression. | 1 |
| 301 | Mutants | Mutant infantry. | 1 |
| 303 | Slavers | Slaver infantry. | 1 |
| 305 | Slavers | Slaver infantry equiped with environmental suits. | 1 |
| 307 | Fanatics | Fanatics infantry. | 1 |
| 309 | Fanatics | Fanatics infantry equiped with environmental suits. | 1 |
| 311 | Ferals | Ferals are an especially viable strain of Mutants that are fast and furious. They seem to be able to live of the land without any problems. | 1 |
| 313 | Beastmen | Beastmen are an especially viable strain of Mutants that are well adapted to the Planet and very strong (for mutants). They seem to be able to live of the land without any problems. | 1 |
| 315 | Demons | Demons are an especially monstrous strain of Mutants that are well adapted to the Planet and incredibly strong. They seem to be able to live of the land without any problems. | 1 |
| 317 | Scavengers | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. | 1 |
| 319 | Scavengers | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. | 1 |
| 321 | Scavengers | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. | 1 |
| 323 | Scavengers | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. | 1 |
| 325 | Scavengers | Relatively weak subculture of Raiders, but Scavengers sometimes have access to powerful artifacts due to their small but often succesful archeological digs. | 1 |
| 327 | Warmongers | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. | 1 |
| 329 | Warmongers | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. | 1 |
| 331 | Warmongers | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. | 1 |
| 333 | Warmongers | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. | 1 |
| 335 | Warmongers | Warmongers are known for their super-aggressive nature. They are stronger than regular Raiders and have a very Spartan physical training culture. | 1 |
| 337 | Wardog | Wardogs are descended from a breed of resurrected Dire Wolfs and are trained to be killers from a puppy onwards. Very dangerous to unarmoured infantry, and quite harmless to hard targets like tanks. Best used in an offensive role. Excellent recon value as well. | 1 |
| 339 | Guardians | 1 | |
| 341 | Guardians | 1 | |
| 343 | Guardians | 1 | |
| 345 | Guardians | 1 | |
| 347 | Guardians | 1 | |
| 349 | Confeds | 1 | |
| 351 | Confeds | 1 | |
| 353 | Confeds | 1 | |
| 355 | Confeds | 1 | |
| 357 | Confeds | 1 | |
| 359 | Roaders | 1 | |
| 361 | Roaders | 1 | |
| 363 | Roaders | 1 | |
| 365 | Roaders | 1 | |
| 367 | Roaders | 1 | |
| 369 | Mercanteers | 1 | |
| 371 | Mercanteers | 1 | |
| 373 | Mercanteers | 1 | |
| 375 | Mercanteers | 1 | |
| 377 | Mercanteers | 1 | |
| 379 | Wardog | 1 | |
| 381 | Wardog | 1 | |
| 383 | Wardog | 1 | |
| 385 | Defendrix | The Defendrix is a really heavily plated and super sturdy caste of Arachnid that acts as a pillar of defense for the horde. They have some serious AT capacity as their strong pincers are able to remove armoured plating from armoured vehicles. | 1 |
| 387 | Dominatrix | The Dominatrix is an offensive lethal caste of Arachnid. They are sort of as close as an arachnid can get to mechanized warfare. Beware of their onslaught. It is equiped with an organic slugthrower that launches egg-like super-heated projectiles that can burn through armoured plating. | 1 |
| 389 | Exterminatrix | The Exterminatrix is a special caste of Arachnids that can attack much like artillery would, but by organic means. Somehow it can produce low-grade plasma-like eggs that explode on impact. | 1 |
| 391 | Queen | The Queen is immobile but really monstrously huge animal. As long as an Arachnid Territory has a Queen it will have a much higher rate of spawning new Units. | 1 |
| 393 | Champion | The Champion is almost the size of a Queen, but dedicates itself to warfare. It is a really strong offensive Unit that acts like the tip of the spear for any Arachnid stampede. Leading the spiders to victory will bring the champion its right to inseminate the Queen. | 1 |